Senior Character Artist (Freelance)
JUDAS
Ghost Story Games
On my nearly 6 years working on this project,
I was the sole character artist on the team and was responsible for all character models and textures, materials etc.
I also landed a hand and worked on a variety of props and environment assets.
Following my departure from the project in mid 2021, additional character work and polish was handled by the team at NGD.
Freelance Character Artist
Tiny Tina’s Wonderlands
Gearbox Software / 2k Games
I joined this project towards the end of development and brieftly worked on character customizations
2016
Personnal project
Fan art of Shiva from Final Fantasy XIV : A realm Reborn
Square Enix
Rig by Marie-Christine Marineau
109k triangles for the Game resolution model, including 25k tris of hair cards.
Screenshot from Marmoset Toolbag 3
Character Artist
Street Fighter 5
VOLTA / CAPCOM
On this project I was responsible for the creation of a main character, IBUKI
I was responsible for the high resolution sculpt as well as the real time game model and textures.
I was also in charge of Ibuki's Premium Costume
I did the high resolution sculpt as well as the real time game model and textures .
Freelance Character Artist
XCOM 2
Firaxis Games / 2k
On this project I was responsible for the creation of a variety of characters, costumes, heads and haircuts.
Some Basemeshes, Base sculpt, topology used in the creation of those asset were provided to me by Firaxis Games.
The models shown here might differ slightly from the actual game model.
Rendered in Marmoset Toolbag 2
FEATURED THREE TIMES IN THE POLYCOUNT WEEKLY RECAP 1, 2, 3
FEATURED IN THE PICKS SECTION OF ARTSTATION
FEATURED ON MARMOSET TOOLBAG'S WEBSITE
FEATURED AS A BANNER ON POLYCOUNT
2014
Personnal Project
Fan art of Jinx from
League of legends (Riot games)
31k triangles
2048 and 1024 map
A full timelapse of the process is available on youtube
Rig by Pierre-Luc Poulin
Rendered in Marmoset Toolbag 2
Freelance Character Artist
TACOMA
Fullbright
On this project I was responsible for the creation of a variety of the main character, Amy Ferrier
The models shown here might differ slightly from the actual game model.
Rendered in Marmoset Toolbag 3
FEATURED FOUR TIMES IN POLYCOUNT WEEKLY RECAP 1, 2, 3, 4
FEATURED ON THE FRONT PAGE OF GAME ARTISANS
FEATURED IN THE PICKS SECTION OF ARTSTATION
2013
Personnal Project
Ellie from The last of us fan art (Naughty dog)
21k tris with the bag
**Special thanks to Pier-Luc Poulin for the amazing custom rig and to Moritz Mayer for letting me use his rifle model
Freelance Character artist
The Creative Assembly
On the daughters of Mars DLC I was responsible for the creation of all the female head, bodies and hair.
I also worked on props and clothing
Rendered in Marmoset toolbag 2
Freelance Character artist
The Creative Assembly
On the emperor edition I was responsible for the creation of helmets and armor set
Rendered in Marmoset Toolbag 2
FEATURED IN POLYCOUNT WEEKLY RECAP
FAN CREATION OF THE WEEK ON DIABLO III BATTLENET
2012
Low resolution character
5 544 polys 10 498 tris with mask
4 735 polys, 9 058 tris without mask
Intermediate Character artist
Beenox supporting Toys for Bob
On Skylanders Trap Team I was responsible for the the creation of a Skylander (Echo) Including the High resolution sculpt, real time model, toy sculpt, 3d prints and marketing shots.
I was responsible for the creation of different vilains characters ( Bad Juju, Masker Mind)
I also worked on the consistency of the characters and shaders between games/ platform
PS4, PS3, Xbox One,
Xbox 360, Wii U, Wii, 3ds
Release date (North-America)
October 5, 2014
Character artist
Beenox supporting Vicarious Visions
I worked on the adaptation of the 3d models for the Wii version of the game
FEATURED IN POLYCOUNT WEEKLY RECAP
FAN CREATION OF THE WEEK ON DIABLO III BATTLENET
2012
Diablo III Monk Fanart
Render from 3dsmax
1024 maps
10 092 triangles
Character artist
Beenox / activision
Released April 2014
PS4, PS3, Xbox One,
Xbox 360, Wii U, PC